| CameraForward | Up | Moves the camera forward 32 units |
| CameraBack | Down | Moves the camera backwards 32 units |
| CameraLeft | Left | Rotates the camera left 45 degrees |
| CameraRight | Right | Rotates the camera right 45 degrees |
| CameraUp | D | Moves the camera up 32 units |
| CameraDown | C | Moves the camera down 32 units |
| CameraAngleUp | A | Pitches the camera up 45 degrees |
| CameraAngleDown | Z | Pitches the camera down 45 degrees |
| CameraStrafeRight | Period | Moves the camera right 32 units |
| CameraStrafeLeft | Comma | Moves the camera left 32 units |
| CenterView | End | Center the view horizontally |
| UpFloor | PgUp | Move the camera up to the brush above |
| DownFloor | PgDn | Move the camera down to the brush below |
|
| ToggleRenderSound | F9 | Toggles playing sounds (probably doesn't work) |
| ToggleSelections | F8 | Toggles Select Mode (Render Mode, doesn't work) |
| RebuildRenderData | F7 | Rebuilds Render Data (Render Mode) Use if the 3D scene doesn't match the 2D scene |
| ToggleRenderAnimation | F6 | Toggles material animations (Render Mode) |
| ToggleEntityOutlines | F5 | Toggles entity bounding boxes (Render Mode) |
| ToggleRealtimeRenderBuild | F4 | Rebuilds Render Data automatically |
| ToggleRenderMode | F3 | Toggles Render Mode |
|
| FilterLights | Alt+0 | Toggle showing lights (doesn't work) |
| ShowClip | Ctrl+L | Toggle showing clip brushes |
| ShowDetail | Ctrl+D | Toggle showing detail brushes (Does nothing in Doom 3) |
| ToggleShowPatches | Ctrl+P | Toggle showing patches |
|
| ToggleCubicClip | Ctrl+\ | Toggle cubic clipping on and off (this limits the draw distance) |
| CubicClipZoomOut | Ctrl+[ | Extend the cubic clipping draw distance |
| CubicClipZoomIn | Ctrl+] | Bring in the draw distance |