This tab controls the lifetime of the sprite, the material used by the sprite and whether it should play any effects upon it’s lifetime ending. This tab is named Line for a line segment.
Useable only if Spawning simultaneously. The sprite will remain around constantly as long as the effect is visible.
- A min and max range possible for the lifetime of a sprite. Lifetime chosen randomly between min and max when the particle is spawned. Larger min/max ranges lead to more random particle lifetimes.
Example path: gfx/effects/energy_sparks/spark3
- Press the + plus button to add entire effects to play upon the death of the particle, use the – minus key to remove effects.
Orient towards direction of Motion
Used only in line effects, this will point the line in the direction of motion over time. This is useful for lines that have gravity, so as the lines fall to the ground they rotate rather than fall in the same direction they spawned. A good example to look at is effects/weapons/machinegun/impact_default.fx. The segment sparks_lines uses this setting. Uncheck the setting and play the effect to notice how without this setting the lines fall. Make sure you hide all other segments by unchecking them to see this easier.