Effects of Difficulty Setting

Difficulty in quake4 is driven by the cvar g_skill, which is modified when the player picks a difficulty level at the console and preserved when the player saves his game. What this means for the designer:

Note that on the harder difficulties, the buddy AI actually gets healthier, and this is simply to offset the punshing damage dealt by the enemies in those harder difficulties. In addition, marine buddies who are flagged as mission critical (i.e. you will game over if they die) get an additional boost to their health on hard / hardest difficulties.

LevelEditor DifficultySettings (last edited 2005-12-05 23:21:25 by JimShepard)