This tab adjusts rotation values over the lifetime of a particle. (Not found on a Line segment)

Start – Min/Max

Example: If you wish for a particle to have a random rotation value when spawned in, but not rotate – set the Start Min value to 0 and the Start Max value to 360.

End – Min/Max

End Relative to Start

Example: A start value of 0/360. An end value of 20. If a sprite is chosen to start at 180, it will rotate to 200 rather than rotate to 20. If the end value is -20/20 and the sprite starts at 180, it will end in the range of 160-200.


FXEditor Tab - Rotate (last edited 2005-11-09 02:24:12 by MattVainio)