This tab adjusts rotation values over the lifetime of a particle. (Not found on a Line segment)
Start – Min/Max
- This is where the start rotation value of a particle is set.
Example: If you wish for a particle to have a random rotation value when spawned in, but not rotate – set the Start Min value to 0 and the Start Max value to 360.
End – Min/Max
- This is where the end rotation value of a particle is set.
End Relative to Start
- End relative to start ensures that the end angle is relative to it's start angle.
Example: A start value of 0/360. An end value of 20. If a sprite is chosen to start at 180, it will rotate to 200 rather than rotate to 20. If the end value is -20/20 and the sprite starts at 180, it will end in the range of 160-200.
- With this setting unchecked, the rotation will always end at the exact end value rather than relative to it's start rotation value.
Here an envelope can be applied to the rotation value. Please see Notes about Envelopes/Tables for more detailed information.