The System Object

The system object, "sys", is the main method the scripting system uses to access gameplay mechanics. Basic gameplay functions such as spawning entites, checking the game clock, printing debug messages and so on can be accessed through the system object.

Also check events.script for related events.

/!\ This section is still under construction

SystemObject (last edited 2005-11-01 17:56:09 by JimShepard)